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One of the hardest missions in Warface, where players are engaging the infamous Oberon White inside the Blackwood Headquarters. There is a total of 20 Waves. Each time you finish a wave, you proceed to the elevator and go to the next level. With each wave, the level difficulty increases. At the final floor, you will need to take out an unarmed helicoper with RPGs, as you are being swarmed by enemies from all sides.

Rewards

You get 3 rewards from a box at the end of a successfull mission, 1 from each of the following 3 categories:

 

  • 450 Crowns

  • 5 Revive Coins

 

  • Crywar Grenades (5)

  • Proximity Mines (5)

  • Azure Smoke (4 days)

  • Rifleman Skin (7 days)

  • Sniper Skin (7 days)

  • Engineer Skin (7 days)

  • Medic Skin (7 days)

  • Random basic weapon (14 days)

 

  • $750

  • $1,000

  • $1,500

 

Recommended Group Composition

(weapons listed from most to least preferred)

  • 2 Riflemen (R60E4, AC7 MG, FY MG, Z84 MG, GU4, A3 H bar)

  • 2 Medics (US-12, Striker, PEG)

  • 1 Sniper (R107, BT50/BT50 Crown,  TWM, M217, Garota, Q-88, Karkom SNR, AY-550)

 

Recommended Outfit

  • 2 Smoke Grenades

  • Anti-explosive and anti-sniper vests (Crown Vest, Titan II, Anti-explosive Vest, Anti-sniper Vest)

  • Boots with speed enhancement (Crown Boots, Fast Shoes, Light Boots)

 

Floor Strategy

(directions are given as you are facing the elevator doors from the inside)

 

Lobby. Trivial floor, as enemies spawn in the right glass pocket and balcony above. Enemies. CQB, Assault.

 

  1. Elevator. Just keep shooting! Enemies: CQB.

  2. Elevator. Same as Floor 1. Enemies: CQB, Security Guard, Assault.

  3. Elevator. Same as Floor 1. Enemies: CQB, Heavy Soldier

  4. Right. The two rifleman are set up to control each approach alley, as the enemy throws melee troops at you. Enemies: Security Guard.

  5. Desk. Two medics take the back doors and the 2 assaults take the flaming doors while the sniper takes out the demons on the walkway in the back. Enemies: CQB, Security Guard, Demoman.

  6. Right. Enemies: Heavy Soldier, Assault.

  7. Right. Eniemies:Heavy Soldier SMG, Security Guard.

  8. Right. Three at middle cubicle, two behind them. Throw smoke as much as possible, focus on killing RPGs before they shoot. Enemies: Demoman.

  9. Right. Enemies: Heavy Soldier SMG, Security Guard, Assault.

  10. Left. Run as fast as possible to corner. One rifleman watched left pocket and front lane. Sniper, two medics and rifleman cycle smoke at cubicle. Watch for snipers spawns on the balconies and spawns on rear platform. Enemies: CQB, Heavy Solder, Assault, Sniper, Spec-ops.

  11. Right. Enemies: Security Guard.

  12. Right. Run as fast as possible to the right side, lay prone behind cover and use smoke. When heavy gunner approaches near, throw smoke and run to the opposite side. Once elevator arrives, either spring to it or engage the heavy gunner, once all adds are dead. Enemies: Security Guard, Spec-ops, 1 Heavy Gunner.

  13. Right. One medic goes in the middle section of the desk and starts running into the desk to foil enemy RPGs. Sniper and 1 rifleman go to left corner of entrance, another rifleman and medic go to the right corner. Sniper and riflemen focus on RPGs, while the medic watches over their heads for spawns. Enemies: Demoman.

  14. Left. Sprint to cubicles ASAP. Throw smoke, watch for spawns at rear platform. Sniper focuses on enemy snipers. Enemies: Heavy Soldier, Security Guard, Spec-ops.

  15. Elevator. Take turns throwing smoke at center of elevator. Ideally, each player will drop 2 smokes, 2-3 seconds before the previous smoke dessipates. Smoke lasts for approximately 18 seconds. One rifleman and one medic on each side of the entrance of the elevator. Sniper is in the middle, watching rear walkway and side balconies. Enemies: Heavy Soldier, Heavy Soldier SMG, Security Guard, Sniper, Spec-ops, Demoman.

  16. Elevator. Same as Floor 15. Enemies: Security Guard, Sniper.

  17. Elevator. Same as Floor 15. Enemies: CQB, Assault, Spec-ops, Demoman.

  18. Elevator. Same as Floor 15. Enemies: There is a 5 second delay before enemies spawn, so drop smoke accordingly. Enemies: Heavy Soldier SMG, Security Guard, Spec-ops.

 

Helipad. You have about 20 seconds to shoot down the helicopter, while it is on the helipad. Riflemen and medics sprint straight towards the helipad, ignore melee spawns and jump down the ramp, as it is faster than going down the stairs. Sniper remainds on top of the platform and provides covering fire, engaging Spec Ops and Demomans that spawn on the side balconies. Throw smoke at each of the two MG turrets on each side of the helipad. Be careful not to throw smoke at the helipad, as it will obscure your vision when trying to hit it with RPGs. Pick up two RPGs at a time from the crates near the MG turrets. You need to hit the helicopter 3 times. If it begins to take off, take careful aim and fire your rocket when it is hovering for a brief moment, before it changes directions. Enemies: Unarmed Helicopter, 2 MG Turrets, CQB, Security Guard, Assault, Spec-ops, Demoman.

 

When you have shot down the helipcoper, run back to the elevator to complete your mission and collect your reward! You can view Clan Universe's Tower Raid: The HQ Second Completion video here.

 

Below is Clan Universe's first legitamate completion of Tower Raid: The HQ on April 27, 2014 using the strategy described above.

Tower Raid: The HQ

by Flakker

 

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